Os Princípios Básicos de Phantom Abyss



From coming out to love and heartbreak, the series will explore the transformative nature of queer first experiences.

Your browser isn’t supported anymore. Update it to get the best YouTube experience and our latest features. Learn more

Be warned, you only get one attempt at each temple and failure or settling for a lesser relic means you will never see that temple again...The cleverest players will use the phantom runs of failed attempts from other players to their advantage and avoid the missteps and mistakes that led to their doom. Once the legendary relic at the bottom of each temple is found, the temple goes away forever and becomes the priceless trophy of the skilled adventurer. Asynchronous Multiplayer Explore the perilous halls and colossal rooms of each temple alongside the phantoms of fallen players that came before you and use their successes and failures to your advantage to progress deeper than they ever could have hoped. Watch and learn from the mistakes of up to 20 phantoms including your Steam friends that have attempted the same temple and steal their whips as they fall. - - -- --

Daily mode provides the same temple to all available players for 24 hours, except in this one, players can retry it as many times as they wish.

It's been over a year and a half since then and the developer has been steadily improving and expanding the game to the point where it is finally ready to shed the Early Access tag and make its arrival as a 1.0 and 'complete' title.

Torn-apart landscape The Rift is an area slowly being torn apart by the abyss. It features large areas filled with floating debris, whirlpools, and corruption spreading through the walls.

This randomised floating mongrel teleports from room to room, shooting lasers or dropping bombs that slow the player down. The problem with this harassment enemy is that because you’re the only ‘real’ player in your run, it only seems to want to shoot at you rather than the many ghost players pinwheeling about you.

In terms of consistency, I'd say the void whip is the best. Disabling the guardian is hands down the strongest thing there is and it allows you to take as much time as you need for most rooms.

thrives on kinetic energy and the brilliant interplay between the mobility the whip enables and your capacity to execute under pressure.

Phantom Abyss is a massive asynchronous multiplayer game that casts players into procedurally-generated temples and tasks them with retrieving the sacred relics hidden within deadly chambers. Intrepid adventurers will dodge scores of hidden traps, leap treacherous chasms, and flee relentless guardians through branching paths until one of the relics are claimed or the devices of death overwhelm them. Be warned, you only get one attempt at each temple and failure or settling for a lesser relic means you will never see that temple again... The cleverest players will use the phantom runs of failed attempts from other players to their advantage and avoid the missteps and mistakes that led to their doom. Asynchronous Multiplayer Explore the perilous halls and colossal rooms of each temple alongside the phantoms of fallen players that came before you.

As far as I can tell from reviews and community commentary, these range from "2EZ4ME" to ragequittingly hard which for me at least is the sweet spot of a daily mode.

is a bad little game. I think it’s quite Phantom Abyss well made, and it has a great batch of ideas behind it. I think it executes on its vision to the letter, but that that vision will only appeal to a specific audience.

It's time for Phantom Abyss to transition out of Early Access and into 1.0 later this month, on January 25. The past couple of years have been a great experience for us, and we are very grateful for all the love and support you have shown us during EA. We couldn't have reached this point without your invaluable feedback.

Say hello to the most limited movement option in the game. A high-jump sounds good on paper, but in most situations, your whip (especially with Long Whip or Double Jump) will get you as high as you need to be.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

Comments on “Os Princípios Básicos de Phantom Abyss”

Leave a Reply

Gravatar